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The System Underneath

Rarity is gone. The bag is the only deck. Movement is declared. A session that rebuilt core assumptions.

The playtest broke the usability. This session broke the assumptions underneath it. Three major structural decisions came out of a single design review that started with one observation: the rarity system was doing nothing a player could see or feel.

Rarity Removed

The original design had Commonplace tiles (always in the bag), Standard tiles (20 of 36 randomly selected per run), and an Unusual/Rare locked pool. This mirrored how the VG describes itself internally — but the VG never exposes rarity to the player as a mechanic they navigate. It's an engine detail, not a player-facing system.

For the board game, the rarity tiers were creating complexity without drama. You had to count tiles, randomly exclude 16 Standard tiles per run, and track which pool was which. For what? The drafting felt the same regardless.

Decision: All Core Rooms in the Bag, Every Run

Every Core Room tile goes into the Active Bag at setup. No random exclusion, no counting, no tiers. The bag is the deck. Room categories are now functional (Fixed Floor Plans, Event Additions, Studio Additions, Found Floor Plans, Outer Rooms) rather than quality-based.

Library & Solarium Rethought

Two rooms had mechanics built entirely on the Standard/Commonplace distinction. With rarity gone, both needed new designs that preserved their feel without the tiers.

The Roll Language Problem

The dice in this game say OPEN and LOCKED on the faces — not numbers. But the rules were written with number thresholds ("roll 4–6 for a trunk"). A player holding a die with OPEN and LOCKED printed on it can't translate that. Every roll instruction has been rewritten to use OPEN/LOCKED language directly.

The trunk rule also got simplified: every Bedroom and Green Room rolls the Mid die on draft — OPEN means a trunk is present, LOCKED means no trunk. No exceptions, no "always has a trunk" list to memorize.

New Reference Documents

Three new documents came out of this session:

This session also produced the site you're reading right now. The docs have been accumulating long enough that they needed a home.

— QQ · April 9, 2026
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