Everything you need to learn and play — from a first-turn walkthrough to the complete 20-section rules manual.
Complete rules across 20 sections. All mechanics, room entries, edge cases, win condition, and design notes. The authoritative reference for everything.
A step-by-step walkthrough of your first complete turn — drafting, moving, entry effects, and ending the day. Read this before the rulebook.
One-page turn summary — the draft sequence, the entry sequence, lock rules, the service bell, and Tomorrow Rooms. Sits beside the board during play.
Lock die thresholds by rank, draw rules, trunk roll reminders, and placement restrictions. Print landscape and keep beside the board.
The complete path to Room 46 — all three lever locations, which Antechamber door each one opens, routing requirements, and item sources. One page.