All printable card decks for the prototype. Print the ready-made sheets from your browser, or download the raw card images to print at a shop.
Drawn from room item spawns — Bedrooms, Green Rooms, Closet, Walk-in Closet, and Attic. Keys, Gems, Coins, Apples, Bananas, Ivory Dice, and Empty results.
Drawn when digging dirt pile tokens with the Shovel. Nothing, Trash, Turnip, Coins, Keys, Broken Lever, Secret Garden Key, Silver Key, Metal Detector.
Drawn when opening locked trunks. Gems, Keys, mixed resource combos, Ivory Dice, Lockpick Kit, and the Secret Garden Key.
The held-item cards — Shovel, Sledgehammer, Metal Detector, Salt Shaker, Magnifying Glass, Sleeping Mask, Running Shoes, Lockpick Kit, and more.
Clue cards tied to the lever mechanism. Draw the matching clue when a lever is found to learn its effect.
Seven daily stock configurations A–G. Shuffle and draw the top card when the Commissary is drafted — that's today's available inventory.
The six visions of the great Alzara, read in sequence from the Rumpus Room. After the sixth vision, Alzara falls permanently silent. Keep in order — never reshuffle.
Eight fixed treasure maps with parchment aesthetic. Each shows a room type — enter that room with the Shovel to dig for 25 coins. Single use.
The Kitchen menu cards — the dishes available when cooking in the Kitchen.
The five Dining Room main courses — Lemon Glazed Salmon, Porterhouse Steak, Stuffed Wild Quail, Wood Fired Pizza, Beef Stew Pie. Advance by one each run.