Blue Prince · Mt. Holly Estate
Item Spawn & Trunk Reference
Keep beside the board during play · Consult on every room entry
White Die
OPEN OPEN OPEN OPEN OPEN LOCK
Rank 4
Blue Die
OPEN OPEN OPEN OPEN LOCK LOCK
Ranks 5–7
Red Die
OPEN OPEN OPEN LOCK LOCK LOCK
Ranks 8–9
Ranks 1–3 are never locked — no die roll needed.
TRUNK RULE
ALL ROOMS
Bedrooms & Green Rooms: trunk always present — place token on draft. Roll blue die for lock state: OPEN = unlocked. LOCKED = locked. Blue Rooms: roll standard die on draft — 4–6 = trunk present. If present, roll blue die for lock state. Open trunk on entry: draw 1 Trunk Result card. Unchosen tiles → Drawing Board (2 tiles, face-down). Return to bag at start of next draft.
On Entry — Always Draw
Attic
Attic
Draw 4 Common + 4 Special
Closet
Closet
Draw 1 Common + 1 Special
Den
Den
Take 1 gem
Nook
Nook
Take 1 Key Roll standard die: 4–6 → draw 1 Special
Pantry
Pantry
Take 4 coins + 1 fruit token (random)
Rumpus Room
Rumpus Room
Take 8 coins
Storeroom
Storeroom
Take 1 Key + 1 gem + 1 coin
Walk-in Closet
Walk-in Closet
Take 1 gem · Draw 2 Common + 1 Special
Wine Cellar
Wine Cellar
Take 3 gems
On Entry — Roll First
Any Bedroom
Any Bedroom
Roll standard die: 4–6 → draw 1 Common 1–3 → nothing
Any Green Room
Any Green Room
Roll standard die: 4–6 → draw 1 Common 1–3 → nothing
Courtyard
Courtyard
Fixed spawn on draft: Shovel placed on tile — first to enter picks it up If Shovel already held, no second copy appears
Hallway
Hallway
On entry: Take 1 Key from supply
Library
Library
On entry: Take 1 Key from supply
Nursery
Nursery
On entry: Take 1 Gem from supply
Bunk Room
Bunk Room
On entry: Take 1 random fruit token + 1 Key from supply
Billiard Room
Billiard Room
Roll standard die on entry: 1–42 Keys 5Secret Garden Key 63 Keys
Locker Room
Locker Roomper Key spent
Roll white die per Key spent: OPEN → draw 1 Common LOCKED → Key lost, nothing gained
Music Room
Music Room
Always take 1 Key Then roll standard die: 1–3 → nothing extra 4–5 → Special Key roll 62 Keys
Parlor
Parlor
Roll standard die on entry: 1–31 gem 4–52 gems 63 gems
What's in Each Deck
Common Items Deck
Key ×6 Gem ×6 2 Coins ×4 3 Coins ×3 Apple ×3 Banana ×2 Ivory Dice ×2 Empty (no find) ×4
Special Items Deck
Shovel ×1 Sledgehammer ×1 Metal Detector ×1 Salt Shaker ×2 Magnifying Glass ×2 Sleeping Mask ×1 Running Shoes ×2 Lockpick Kit ×1 Treasure Map ×1 Broken Lever ×1 Cupcake ×1 Coupon Book ×1 Ivory Dice ×2 Locked Trunk token ×2
Both decks reshuffle their discards when exhausted. Draw your card as normal — no announcement needed.
Guaranteed resources (gems, keys, coins) are taken directly from supply — no card draw. · Trunk Result cards drawn separately from item decks.
Blue Prince · Fan Project · Item Spawn Reference · April 16, 2026