On Entry — Always Draw
Attic
Draw 4 Common + 4 Special
Closet
Draw 1 Common + 1 Special
Nook
Take 1 Key
Roll standard die: 4–6 → draw 1 Special
Pantry
Take 4 coins + 1 fruit token (random)
Storeroom
Take 1 Key + 1 gem + 1 coin
Walk-in Closet
Take 1 gem · Draw 2 Common + 1 Special
On Entry — Roll First
Any Bedroom
Roll standard die:
4–6 → draw 1 Common
1–3 → nothing
Any Green Room
Roll standard die:
4–6 → draw 1 Common
1–3 → nothing
Courtyard
Fixed spawn on draft:
Shovel placed on tile — first to enter picks it up
If Shovel already held, no second copy appears
Hallway
On entry:
Take 1 Key from supply
Library
On entry:
Take 1 Key from supply
Nursery
On entry:
Take 1 Gem from supply
Bunk Room
On entry:
Take 1 random fruit token + 1 Key from supply
Billiard Room
Roll standard die on entry:
1–4 → 2 Keys
5 → Secret Garden Key
6 → 3 Keys
Locker Roomper Key spent
Roll white die per Key spent:
OPEN → draw 1 Common
LOCKED → Key lost, nothing gained
Music Room
Always take 1 Key
Then roll standard die:
1–3 → nothing extra
4–5 → Special Key roll
6 → 2 Keys
Parlor
Roll standard die on entry:
1–3 → 1 gem
4–5 → 2 gems
6 → 3 gems