Blue Prince Board Game · Reference

Box Inventory & Setup Checklist

Everything in the box · Count before each session · Check off as you set up

Setup order 1 — Place board & Fixed Floor Plans · 2 — Build Active Bag (Core Rooms) · 3 — Set aside Event + Studio Additions · 4 — Stack Outer Rooms face-down · 5 — Place Tunnel sleeve beside board · 6 — Shuffle all card decks separately · 7 — Set tokens in supply · 8 — Place Room 46 Key on Antechamber · 9 — Place Service Bell · 10 — Deal starting resources

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Room Tiles → Active Bag unless noted
Core RoomsAll go into the Active Bag — shake to randomize. Back markings: gem cost (number), category letter (E/S/F/X/O), placement note where applicable.
63
Fixed Floor PlansEntrance Hall · Antechamber · Room 46 · The Foundation
4
Event Additions — set asideSauna · Locker Room · Morning Room · Secret Garden
4
Studio Additions — set asideCasino · Clock Tower · Dormitory · Dovecote · Kennel · Solarium · Vestibule
7
Found Floorplans — set aside until discoveredPlanetarium · Tunnel · Lost & Found
3
Outer Rooms — face-down stack beside boardHovel · Shelter · Root Cellar · Toolshed · Trading Post
5
Tunnel sleeve — beside boardExtra Tunnel tiles for chaining mechanic
8
Photo — tile categories layout
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Card Decks Shuffle each separately at setup
Special Items deck
24
Common Items deck
30
Dig Results deck
21
Trunk Results deck
12
Meal CardsShuffle — top card is today's Dining Room meal
5
Commissary Stock CardsShuffle — draw 1 at setup for today's stock
7
Alzara Prophecy CardsIn order — do not shuffle. Card 1 on top.
7
Treasure Map CardsSet aside — drawn when Treasure Map item found
8
Tomorrow Room CardsSet aside — taken on draft of applicable rooms
7
Photo — card decks arranged
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Tracking Sheets Print fresh each campaign
Campaign SheetPermanent campaign tracking — Studio Additions, stars, Apple Orchard, etc.
1
Player SheetPer-run tracking — steps, gems, coins, keys
1
Carry-Forward CardBetween-run bonuses — Sauna, Freezer, Morning Room, Apple Orchard
1
Resource Tokens Keep in supply beside board
Gem tokensPink acrylic diamond shapes
20–25
Coin tokensGold pirate coins — single denomination
40+
Key tokensMetal key charms
12
Padlock tokensGrey plastic lock tokens — placed on doors
10
Trunk tokensPlaceholder: copper discs · Real: solid gold cubes en route
12
Dirt pile tokensBlack incense cone tokens
20+
Fruit — AppleReal miniature tokens en route · Placeholder: gold beads
8
Fruit — Banana
6
Fruit — Orange
4
Ivory Dice tokensWhite square tiles — held until spent at Casino
5
Shelter tokensYellow radiation symbols — 3 given per Shelter visit
3
Photo — token mat supply area
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Special Keys & Unique Tokens One of each — keep separate from supply
Room 46 KeyOrnate decorative key prop — place on Antechamber at setup
1
Secret Garden KeyCustom token needed — reserved slot on mat
1
Silver KeyCustom token needed — reserved slot on mat
1
Prism KeyCustom token needed — reserved slot on mat
1
Car KeysCustom token needed — reserved slot on mat
1
Antechamber door markers3 small cubes or discs — west / south / east doors
3
Room markerGold hexagon with orange gem
1
Photo — special keys section of mat
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Dice & Unique Physical Items Keep beside board
Lock die — WhiteRank 4 · OPEN/LOCKED faces
1
Lock die — BlueRanks 5–7 · OPEN/LOCKED faces
1
Lock die — RedRanks 8–9 · OPEN/LOCKED faces
1
Standard d6For selection rolls — Billiard Room, Music Room, Special Key type, etc.
1
Service BellRing at Rank 8 and on first entry to any shop
1
Photo cardSepia photograph — found in Darkroom. Punchlist: design using in-game screenshot.
1
Drawstring tile bagActive Bag for Core Room draft
1
Reference Cards Print once · Laminate recommended
Rank Track reference card
1
Loop card (run structure)
1
Kitchen Menu card
1
Book Effects reference card
1
Item Spawn reference
1
Placeholder tokens still needed Special Keys (Secret Garden, Silver, Prism, Car) — custom tokens not yet sourced. Reserved slots on token mat. Real miniature fruit tokens en route. Real trunk tokens (solid gold cubes) en route. Photo card — design pending (use in-game screenshot of Apple Orchard).