The working documents behind the adaptation — component decisions, production planning, expansion scope, and design references. Everything that exists because something had to be decided and written down.
What v1 actually means. Five required criteria — and an explicit list of what is not required. Exists to keep the punch list from expanding indefinitely.
From prototype to polished game — every third-party vendor and print service relevant to taking this from hand-printed tiles to a finished physical product. Organized by production phase.
Every component the prototype needs — what to buy, what to make, what you might already have. Sources, estimated costs, and notes on substitutions.
Every place the board game intentionally or necessarily differs from the video game. Rated by severity, typed by category, and tracked by status. Sortable by any column.
Every room in the game with setup status, category, base game vs expansion status. Filter by category and status. Useful for verifying the Active Bag is correctly assembled.
Two draft pool weighting models compared — static weighted bag vs rank-gated progressive. Chart and data table. Decision held open pending playtesting results.
What changed, where, and why — session by session. Factual fixes, terminology renames, and deferred mechanics tracked as a dated record separate from the narrative of the Dev Log.
Proposed mechanics and tweaks, tracked from first idea through playtesting to adoption or rejection. Every idea keeps its reason written down so the question doesn't get re-asked later.
All mechanics, rooms, and interactions cut from the base game intentionally — tracked here so nothing gets lost. Post-win content, Mechanical Wing, Lore expansion, and more.