Blue Prince Board Game

Board Game Design

The working documents behind the adaptation โ€” component decisions, production planning, expansion scope, and design references. Everything that exists because something had to be decided and written down.

If you're here to understand how the game gets made, you're in the right place.
Design Documentation

Complete design documentation across 20 sections. All mechanics, room entries, edge cases, win condition, and design notes. The authoritative reference for the project.

โ†’
Project Scope
Definition of Done

What v1 actually means. Five required criteria โ€” and an explicit list of what is not required. Exists to keep the punch list from expanding indefinitely.

โ†’
Production
Production Guide

From prototype to polished game โ€” every third-party vendor and print service relevant to taking this from hand-printed tiles to a finished physical product. Organized by production phase.

โ†’
Shopping List

Every component the prototype needs โ€” what to buy, what to make, what you might already have. Sources, estimated costs, and notes on substitutions.

โ†’
Design References
Design Deviations from VG

Every place the board game intentionally or necessarily differs from the video game. Rated by severity, typed by category, and tracked by status. Sortable by any column.

โ†’
Room Setup Reference

Every room in the game with setup status, category, base game vs expansion status. Filter by category and status. Useful for verifying the Active Bag is correctly assembled.

โ†’
Difficulty Curve Comparison

Two draft pool weighting models compared โ€” static weighted bag vs rank-gated progressive. Chart and data table. Decision held open pending playtesting results.

โ†’
Project Record
Changelog

What changed, where, and why โ€” session by session. Factual fixes, terminology renames, and deferred mechanics tracked as a dated record separate from the narrative of the Dev Log.

โ†’
Design Ideas

Proposed mechanics and tweaks, tracked from first idea through playtesting to adoption or rejection. Every idea keeps its reason written down so the question doesn't get re-asked later.

โ†’
Future Versions
Expansion List

All mechanics, rooms, and interactions cut from the base game intentionally โ€” tracked here so nothing gets lost. Post-win content, Mechanical Wing, Lore expansion, and more.

โ†’
Read: Behind the Build โ€” the origin story of this project โ†’